A Discrete-Event Network Simulator
API
encode-decode.h
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1 /*
2  * Copyright (c) 2008 University of Washington
3  *
4  * This program is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License version 2 as
6  * published by the Free Software Foundation;
7  *
8  * This program is distributed in the hope that it will be useful,
9  * but WITHOUT ANY WARRANTY; without even the implied warranty of
10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11  * GNU General Public License for more details.
12  *
13  * You should have received a copy of the GNU General Public License
14  * along with this program; if not, write to the Free Software
15  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
16  */
17 
18 #ifndef ENCODE_DECODE_H
19 #define ENCODE_DECODE_H
20 
21 #include <cstdint>
22 #include <string>
23 
24 namespace ns3
25 {
26 
27 std::string BufferToString(uint8_t* buffer, uint32_t len);
28 bool StringToBuffer(std::string s, uint8_t* buffer, uint32_t* len);
29 
30 } // namespace ns3
31 
32 #endif /* ENCODE_DECODE_H */
Every class exported by the ns3 library is enclosed in the ns3 namespace.
bool StringToBuffer(std::string s, uint8_t *buffer, uint32_t *len)
Convert string encoded by the inverse function (TapBufferToString) back into a byte buffer.
std::string BufferToString(uint8_t *buffer, uint32_t len)
Convert a byte buffer to a string containing a hex representation of the buffer.