#include <ns3/object-factory.h>
#include <ns3/log.h>
#include <cmath>
#include <ns3/simulator.h>
#include <ns3/trace-source-accessor.h>
#include <ns3/antenna-model.h>
#include "lte-spectrum-phy.h"
#include "lte-spectrum-signal-parameters.h"
#include "lte-net-device.h"
#include "lte-radio-bearer-tag.h"
#include "lte-chunk-processor.h"
#include "lte-phy-tag.h"
#include <ns3/lte-mi-error-model.h>
#include <ns3/lte-radio-bearer-tag.h>
#include <ns3/boolean.h>
#include <ns3/double.h>
#include <ns3/config.h>
Go to the source code of this file.
Namespaces | |
ns3 | |
Every class exported by the ns3 library is enclosed in the ns3 namespace. | |
Functions | |
bool | ns3::operator< (const TbId_t &a, const TbId_t &b) |
Less than operator. More... | |
std::ostream & | ns3::operator<< (std::ostream &os, LteSpectrumPhy::State s) |
Output stream output operator. More... | |
bool | ns3::operator== (const TbId_t &a, const TbId_t &b) |
Equality operator. More... | |
Variables | |
static const Time | ns3::DL_CTRL_DURATION = NanoSeconds (214286 - 1) |
duration of the control portion of a subframe = 0.001 / 14 * 3 (ctrl fixed to 3 symbols) -1ns as margin to avoid overlapping simulator events More... | |
static const double | ns3::EffectiveCodingRate [29] |
Effective coding rate. More... | |
static const Time | ns3::UL_SRS_DURATION = NanoSeconds (71429 - 1) |
duration of SRS portion of UL subframe = 1 symbol for SRS -1ns as margin to avoid overlapping simulator events More... | |