22 #include "ns3/assert.h"
23 #include "ns3/fatal-error.h"
24 #include "ns3/vector.h"
33 Box::Box(
double _xMin,
double _xMax,
double _yMin,
double _yMax,
double _zMin,
double _zMax)
56 return position.x <= this->
xMax && position.x >= this->
xMin && position.y <= this->
yMax &&
57 position.y >= this->
yMin && position.z <= this->
zMax && position.z >= this->
zMin;
63 double xMinDist = std::abs(position.x - this->xMin);
64 double xMaxDist = std::abs(this->
xMax - position.x);
65 double yMinDist = std::abs(position.y - this->yMin);
66 double yMaxDist = std::abs(this->
yMax - position.y);
67 double zMinDist = std::abs(position.z - this->zMin);
68 double zMaxDist = std::abs(this->
zMax - position.z);
69 double minX =
std::min(xMinDist, xMaxDist);
70 double minY =
std::min(yMinDist, yMaxDist);
71 double minZ =
std::min(zMinDist, zMaxDist);
72 if (minX < minY && minX < minZ)
74 if (xMinDist < xMaxDist)
85 if (yMinDist < yMaxDist)
96 if (zMinDist < zMaxDist)
111 double xMaxY = current.y + (this->
xMax - current.x) / speed.x * speed.y;
112 double xMinY = current.y + (this->xMin - current.x) / speed.x * speed.y;
113 double yMaxX = current.x + (this->
yMax - current.y) / speed.y * speed.x;
114 double yMinX = current.x + (this->yMin - current.y) / speed.y * speed.x;
115 bool xMaxYOk = (xMaxY <= this->
yMax && xMaxY >= this->
yMin);
116 bool xMinYOk = (xMinY <= this->
yMax && xMinY >= this->
yMin);
117 bool yMaxXOk = (yMaxX <= this->
xMax && yMaxX >= this->
xMin);
118 bool yMinXOk = (yMinX <= this->
xMax && yMinX >= this->
xMin);
119 if (xMaxYOk && speed.x >= 0)
121 return Vector(this->
xMax, xMaxY, 0.0);
123 else if (xMinYOk && speed.x <= 0)
125 return Vector(this->
xMin, xMinY, 0.0);
127 else if (yMaxXOk && speed.y >= 0)
129 return Vector(yMaxX, this->
yMax, 0.0);
131 else if (yMinXOk && speed.y <= 0)
133 return Vector(yMinX, this->
yMin, 0.0);
139 return Vector(0.0, 0.0, 0.0);
153 Vector boxSize(0.5 * (this->
xMax - this->
xMin),
156 Vector boxCenter(this->
xMin + boxSize.x, this->yMin + boxSize.y, this->zMin + boxSize.z);
159 Vector lB1(l1.x - boxCenter.x, l1.y - boxCenter.y, l1.z - boxCenter.z);
160 Vector lB2(l2.x - boxCenter.x, l2.y - boxCenter.y, l2.z - boxCenter.z);
163 Vector lMid(0.5 * (lB1.x + lB2.x), 0.5 * (lB1.y + lB2.y), 0.5 * (lB1.z + lB2.z));
164 Vector l(lB1.x - lMid.x, lB1.y - lMid.y, lB1.z - lMid.z);
165 Vector lExt(std::abs(l.x), std::abs(l.y), std::abs(l.z));
172 if (std::abs(lMid.x) > boxSize.x + lExt.x)
176 if (std::abs(lMid.y) > boxSize.y + lExt.y)
180 if (std::abs(lMid.z) > boxSize.z + lExt.z)
185 if (std::abs(lMid.y * l.z - lMid.z * l.y) > (boxSize.y * lExt.z + boxSize.z * lExt.y))
189 if (std::abs(lMid.x * l.z - lMid.z * l.x) > (boxSize.x * lExt.z + boxSize.z * lExt.x))
193 if (std::abs(lMid.x * l.y - lMid.y * l.x) > (boxSize.x * lExt.y + boxSize.y * lExt.x))
236 if (c1 !=
'|' || c2 !=
'|' || c3 !=
'|' || c4 !=
'|' || c5 !=
'|')
238 is.setstate(std::ios_base::failbit);
double yMax
The y coordinate of the top bound of the box.
bool IsInside(const Vector &position) const
double xMin
The x coordinate of the left bound of the box.
Side
Enum class to specify sides of a box.
double yMin
The y coordinate of the bottom bound of the box.
double xMax
The x coordinate of the right bound of the box.
Vector CalculateIntersection(const Vector ¤t, const Vector &speed) const
double zMin
The z coordinate of the down bound of the box.
bool IsIntersect(const Vector &l1, const Vector &l2) const
Checks if a line-segment between position l1 and position l2 intersects a box.
Side GetClosestSide(const Vector &position) const
Box()
Create a zero-sized box located at coordinates (0.0,0.0,0.0)
double zMax
The z coordinate of the up bound of the box.
#define NS_ASSERT(condition)
At runtime, in debugging builds, if this condition is not true, the program prints the source file,...
Every class exported by the ns3 library is enclosed in the ns3 namespace.
ATTRIBUTE_HELPER_CPP(ValueClassTest)
std::istream & operator>>(std::istream &is, Angles &a)
std::ostream & operator<<(std::ostream &os, const Angles &a)