A Discrete-Event Network Simulator
API
chunk.cc
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1 /*
2  * Copyright (c) 2008 INRIA
3  *
4  * This program is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License version 2 as
6  * published by the Free Software Foundation;
7  *
8  * This program is distributed in the hope that it will be useful,
9  * but WITHOUT ANY WARRANTY; without even the implied warranty of
10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11  * GNU General Public License for more details.
12  *
13  * You should have received a copy of the GNU General Public License
14  * along with this program; if not, write to the Free Software
15  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
16  *
17  * Author: Mathieu Lacage <mathieu.lacage@cutebugs.net>
18  */
19 
20 #include "chunk.h"
21 
22 namespace ns3
23 {
24 
26 
27 TypeId
29 {
30  static TypeId tid = TypeId("ns3::Chunk").SetParent<ObjectBase>().SetGroupName("Network");
31  return tid;
32 }
33 
34 // This default implementation is provided for backward compatibility
35 // reasons. Subclasses should implement this method themselves.
36 uint32_t
38 {
39  return Deserialize(start);
40 }
41 
42 } // namespace ns3
iterator in a Buffer instance
Definition: buffer.h:100
virtual uint32_t Deserialize(Buffer::Iterator start)=0
Deserialize the object from a buffer iterator.
static TypeId GetTypeId()
Get the type ID.
Definition: chunk.cc:28
Anchor the ns-3 type and attribute system.
Definition: object-base.h:173
a unique identifier for an interface.
Definition: type-id.h:59
TypeId SetParent(TypeId tid)
Set the parent TypeId.
Definition: type-id.cc:931
#define NS_OBJECT_ENSURE_REGISTERED(type)
Register an Object subclass with the TypeId system.
Definition: object-base.h:46
Every class exported by the ns3 library is enclosed in the ns3 namespace.