A Discrete-Event Network Simulator
API
simulation-singleton.h
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1 /*
2  * Copyright (c) 2007 INRIA
3  *
4  * This program is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License version 2 as
6  * published by the Free Software Foundation;
7  *
8  * This program is distributed in the hope that it will be useful,
9  * but WITHOUT ANY WARRANTY; without even the implied warranty of
10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11  * GNU General Public License for more details.
12  *
13  * You should have received a copy of the GNU General Public License
14  * along with this program; if not, write to the Free Software
15  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
16  *
17  * Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
18  */
19 #ifndef SIMULATION_SINGLETON_H
20 #define SIMULATION_SINGLETON_H
21 
28 namespace ns3
29 {
30 
42 template <typename T>
44 {
45  public:
46  // Delete default constructor, copy constructor and assignment operator to avoid misuse
47  SimulationSingleton() = delete;
50 
59  static T* Get();
60 
61  private:
71  static T** GetObject();
72 
74  static void DeleteObject();
75 };
76 
77 } // namespace ns3
78 
79 /********************************************************************
80  * Implementation of the templates declared above.
81  ********************************************************************/
82 
83 #include "simulator.h"
84 
85 namespace ns3
86 {
87 
88 template <typename T>
89 T*
91 {
92  T** ppobject = GetObject();
93  return *ppobject;
94 }
95 
96 template <typename T>
97 T**
99 {
100  static T* pobject = nullptr;
101  if (pobject == nullptr)
102  {
103  pobject = new T();
105  }
106  return &pobject;
107 }
108 
109 template <typename T>
110 void
112 {
113  T** ppobject = GetObject();
114  delete (*ppobject);
115  *ppobject = nullptr;
116 }
117 
118 } // namespace ns3
119 
120 #endif /* SIMULATION_SINGLETON_H */
This singleton class template ensures that the type for which we want a singleton has a lifetime boun...
static T ** GetObject()
Get the singleton object, creating a new one if it doesn't exist yet.
SimulationSingleton(const SimulationSingleton< T > &)=delete
SimulationSingleton & operator=(const SimulationSingleton< T > &)=delete
static void DeleteObject()
Delete the static instance.
static T * Get()
Get a pointer to the singleton instance.
static EventId ScheduleDestroy(FUNC f, Ts &&... args)
Schedule an event to run at the end of the simulation, when Simulator::Destroy() is called.
Definition: simulator.h:622
Every class exported by the ns3 library is enclosed in the ns3 namespace.
ns3::Simulator declaration.