A Discrete-Event Network Simulator
API
system-wall-clock-ms.cc
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1 /*
2  * Copyright (c) 2005 INRIA
3  *
4  * This program is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License version 2 as
6  * published by the Free Software Foundation;
7  *
8  * This program is distributed in the hope that it will be useful,
9  * but WITHOUT ANY WARRANTY; without even the implied warranty of
10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11  * GNU General Public License for more details.
12  *
13  * You should have received a copy of the GNU General Public License
14  * along with this program; if not, write to the Free Software
15  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
16  *
17  * Author: Mathieu Lacage <mathieu.lacage.inria.fr>
18  */
19 
20 #include "system-wall-clock-ms.h"
21 
22 #include "log.h"
23 
24 #include <chrono>
25 
32 namespace ns3
33 {
34 
35 NS_LOG_COMPONENT_DEFINE("SystemWallClockMs");
36 
42 {
43  public:
45  void Start();
47  int64_t End();
49  int64_t GetElapsedReal() const;
51  int64_t GetElapsedUser() const;
53  int64_t GetElapsedSystem() const;
54 
55  private:
56  std::chrono::system_clock::time_point m_startTime;
57  int64_t m_elapsedReal;
58  int64_t m_elapsedUser;
59  int64_t m_elapsedSystem;
60 };
61 
62 void
64 {
65  NS_LOG_FUNCTION(this);
66  m_startTime = std::chrono::system_clock::now();
67 }
68 
69 int64_t
71 {
72  //
73  // We need to return the number of milliseconds that have elapsed in some
74  // reasonably portable way. The underlying function that we will use returns
75  // a number of elapsed ticks. We can look up the number of ticks per second
76  // from the system configuration.
77  //
78  // Conceptually, we need to find the number of elapsed clock ticks and then
79  // multiply the result by the milliseconds per clock tick (or just as easily
80  // divide by clock ticks per millisecond). Integer dividing by clock ticks
81  // per millisecond is bad since this number is fractional on most machines
82  // and would result in divide by zero errors due to integer rounding.
83  //
84  // Multiplying by milliseconds per clock tick works up to a clock resolution
85  // of 1000 ticks per second. If we go past this point, we begin to get zero
86  // elapsed times when millisecondsPerTick becomes fractional and another
87  // rounding error appears.
88  //
89  // So rounding errors using integers can bite you from two direction. Since
90  // all of our targets have math coprocessors, why not just use doubles
91  // internally? Works fine, lasts a long time.
92  //
93  // If millisecondsPerTick becomes fractional, and an elapsed time greater than
94  // a millisecond is measured, the function will work as expected. If an elapsed
95  // time is measured that turns out to be less than a millisecond, we'll just
96  // return zero which would, I think, also will be expected.
97  //
98  NS_LOG_FUNCTION(this);
99 
100  auto endTime = std::chrono::system_clock::now();
101 
102  std::chrono::duration<double> elapsed_seconds = endTime - m_startTime;
103  m_elapsedReal = std::chrono::duration_cast<std::chrono::milliseconds>(elapsed_seconds).count();
104 
105  //
106  // Nothing like this in MinGW, for example.
107  //
108  m_elapsedUser = 0;
109  m_elapsedSystem = 0;
110 
111  return m_elapsedReal;
112 }
113 
114 int64_t
116 {
117  NS_LOG_FUNCTION(this);
118  return m_elapsedReal;
119 }
120 
121 int64_t
123 {
124  NS_LOG_FUNCTION(this);
125  return m_elapsedUser;
126 }
127 
128 int64_t
130 {
131  NS_LOG_FUNCTION(this);
132  return m_elapsedSystem;
133 }
134 
136  : m_priv(new SystemWallClockMsPrivate())
137 {
138  NS_LOG_FUNCTION(this);
139 }
140 
142 {
143  NS_LOG_FUNCTION(this);
144  delete m_priv;
145  m_priv = nullptr;
146 }
147 
148 void
150 {
151  NS_LOG_FUNCTION(this);
152  m_priv->Start();
153 }
154 
155 int64_t
157 {
158  NS_LOG_FUNCTION(this);
159  return m_priv->End();
160 }
161 
162 int64_t
164 {
165  NS_LOG_FUNCTION(this);
166  return m_priv->GetElapsedReal();
167 }
168 
169 int64_t
171 {
172  NS_LOG_FUNCTION(this);
173  return m_priv->GetElapsedUser();
174 }
175 
176 int64_t
178 {
179  NS_LOG_FUNCTION(this);
180  return m_priv->GetElapsedSystem();
181 }
182 
183 } // namespace ns3
class SystemWallClockMsPrivate * m_priv
The implementation.
int64_t End()
Stop measuring the time since Start() was called.
void Start()
Start a measure.
System-dependent implementation for SystemWallClockMs.
std::chrono::system_clock::time_point m_startTime
The wall clock start time.
int64_t m_elapsedUser
Elapsed user time, in ms.
int64_t m_elapsedSystem
Elapsed system time, in ms.
int64_t End()
Stop measuring the time since Start() was called.
int64_t m_elapsedReal
Elapsed real time, in ms.
#define NS_LOG_COMPONENT_DEFINE(name)
Define a Log component with a specific name.
Definition: log.h:202
#define NS_LOG_FUNCTION(parameters)
If log level LOG_FUNCTION is enabled, this macro will output all input parameters separated by ",...
Debug message logging.
Every class exported by the ns3 library is enclosed in the ns3 namespace.
ns3::SystemWallClockMs declaration.