Object to create UDP socket instances. More...
#include "udp-socket-factory-impl.h"
Public Member Functions | |
UdpSocketFactoryImpl () | |
~UdpSocketFactoryImpl () override | |
Ptr< Socket > | CreateSocket () override |
Implements a method to create a Udp-based socket and return a base class smart pointer to the socket. More... | |
void | SetUdp (Ptr< UdpL4Protocol > udp) |
Set the associated UDP L4 protocol. More... | |
Public Member Functions inherited from ns3::SocketFactory | |
SocketFactory () | |
Public Member Functions inherited from ns3::Object | |
Object () | |
Constructor. More... | |
~Object () override | |
Destructor. More... | |
void | AggregateObject (Ptr< Object > other) |
Aggregate two Objects together. More... | |
void | Dispose () |
Dispose of this Object. More... | |
AggregateIterator | GetAggregateIterator () const |
Get an iterator to the Objects aggregated to this one. More... | |
TypeId | GetInstanceTypeId () const override |
Get the most derived TypeId for this Object. More... | |
template<typename T > | |
Ptr< T > | GetObject () const |
Get a pointer to the requested aggregated Object. More... | |
template<> | |
Ptr< Object > | GetObject () const |
Specialization of () for objects of type ns3::Object. More... | |
template<typename T > | |
Ptr< T > | GetObject (TypeId tid) const |
Get a pointer to the requested aggregated Object by TypeId. More... | |
template<> | |
Ptr< Object > | GetObject (TypeId tid) const |
Specialization of (TypeId tid) for objects of type ns3::Object. More... | |
void | Initialize () |
Invoke DoInitialize on all Objects aggregated to this one. More... | |
bool | IsInitialized () const |
Check if the object has been initialized. More... | |
Public Member Functions inherited from ns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter > | |
SimpleRefCount () | |
Default constructor. More... | |
SimpleRefCount (const SimpleRefCount &o[[maybe_unused]]) | |
Copy constructor. More... | |
uint32_t | GetReferenceCount () const |
Get the reference count of the object. More... | |
SimpleRefCount & | operator= (const SimpleRefCount &o[[maybe_unused]]) |
Assignment operator. More... | |
void | Ref () const |
Increment the reference count. More... | |
void | Unref () const |
Decrement the reference count. More... | |
Public Member Functions inherited from ns3::ObjectBase | |
virtual | ~ObjectBase () |
Virtual destructor. More... | |
void | GetAttribute (std::string name, AttributeValue &value) const |
Get the value of an attribute, raising fatal errors if unsuccessful. More... | |
bool | GetAttributeFailSafe (std::string name, AttributeValue &value) const |
Get the value of an attribute without raising errors. More... | |
void | SetAttribute (std::string name, const AttributeValue &value) |
Set a single attribute, raising fatal errors if unsuccessful. More... | |
bool | SetAttributeFailSafe (std::string name, const AttributeValue &value) |
Set a single attribute without raising errors. More... | |
bool | TraceConnect (std::string name, std::string context, const CallbackBase &cb) |
Connect a TraceSource to a Callback with a context. More... | |
bool | TraceConnectWithoutContext (std::string name, const CallbackBase &cb) |
Connect a TraceSource to a Callback without a context. More... | |
bool | TraceDisconnect (std::string name, std::string context, const CallbackBase &cb) |
Disconnect from a TraceSource a Callback previously connected with a context. More... | |
bool | TraceDisconnectWithoutContext (std::string name, const CallbackBase &cb) |
Disconnect from a TraceSource a Callback previously connected without a context. More... | |
Protected Member Functions | |
void | DoDispose () override |
Destructor implementation. More... | |
Protected Member Functions inherited from ns3::Object | |
Object (const Object &o) | |
Copy an Object. More... | |
virtual void | DoInitialize () |
Initialize() implementation. More... | |
virtual void | NotifyNewAggregate () |
Notify all Objects aggregated to this one of a new Object being aggregated. More... | |
Protected Member Functions inherited from ns3::ObjectBase | |
void | ConstructSelf (const AttributeConstructionList &attributes) |
Complete construction of ObjectBase; invoked by derived classes. More... | |
virtual void | NotifyConstructionCompleted () |
Notifier called once the ObjectBase is fully constructed. More... | |
Private Attributes | |
Ptr< UdpL4Protocol > | m_udp |
the associated UDP L4 protocol More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from ns3::UdpSocketFactory | |
static TypeId | GetTypeId () |
Get the type ID. More... | |
Static Public Member Functions inherited from ns3::SocketFactory | |
static TypeId | GetTypeId () |
Get the type ID. More... | |
Static Public Member Functions inherited from ns3::Object | |
static TypeId | GetTypeId () |
Register this type. More... | |
Static Public Member Functions inherited from ns3::ObjectBase | |
static TypeId | GetTypeId () |
Get the type ID. More... | |
Related Functions inherited from ns3::ObjectBase | |
static TypeId | GetObjectIid () |
Ensure the TypeId for ObjectBase gets fully configured to anchor the inheritance tree properly. More... | |
Object to create UDP socket instances.
This class implements the API for creating UDP sockets. It is a socket factory (deriving from class SocketFactory).
Definition at line 40 of file udp-socket-factory-impl.h.
ns3::UdpSocketFactoryImpl::UdpSocketFactoryImpl | ( | ) |
Definition at line 29 of file udp-socket-factory-impl.cc.
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override |
Definition at line 34 of file udp-socket-factory-impl.cc.
Implements a method to create a Udp-based socket and return a base class smart pointer to the socket.
Implements ns3::SocketFactory.
Definition at line 46 of file udp-socket-factory-impl.cc.
References m_udp.
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overrideprotectedvirtual |
Destructor implementation.
This method is called by Dispose() or by the Object's destructor, whichever comes first.
Subclasses are expected to implement their real destruction code in an overridden version of this method and chain up to their parent's implementation once they are done. i.e, for simplicity, the destructor of every subclass should be empty and its content should be moved to the associated DoDispose() method.
It is safe to call GetObject() from within this method.
Reimplemented from ns3::Object.
Definition at line 52 of file udp-socket-factory-impl.cc.
References ns3::Object::DoDispose(), and m_udp.
void ns3::UdpSocketFactoryImpl::SetUdp | ( | Ptr< UdpL4Protocol > | udp | ) |
Set the associated UDP L4 protocol.
udp | the UDP L4 protocol |
Definition at line 40 of file udp-socket-factory-impl.cc.
References m_udp.
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private |
the associated UDP L4 protocol
Definition at line 64 of file udp-socket-factory-impl.h.
Referenced by ~UdpSocketFactoryImpl(), CreateSocket(), DoDispose(), and SetUdp().