22 #ifndef RANDOM_WALK_2D_OUTDOOR_MOBILITY_MODEL_H
23 #define RANDOM_WALK_2D_OUTDOOR_MOBILITY_MODEL_H
27 #include "ns3/constant-velocity-helper.h"
28 #include "ns3/event-id.h"
29 #include "ns3/mobility-model.h"
30 #include "ns3/nstime.h"
31 #include "ns3/object.h"
32 #include "ns3/random-variable-stream.h"
33 #include "ns3/rectangle.h"
106 Vector nextPosition)
const;
117 const Box boundaries)
const;
Utility class used to move node with constant velocity.
An identifier for simulation events.
Keep track of the current position and velocity of an object.
2D random walk mobility model which avoids buildings.
void AvoidBuilding(Time delayLeft, Vector intersectPosition)
Avoid a building.
void DoInitializePrivate()
Perform initialization of the object before MobilityModel::DoInitialize ()
int64_t DoAssignStreams(int64_t) override
The default implementation does nothing but return the passed-in parameter.
double m_modeDistance
Change direction and speed after this distance.
ConstantVelocityHelper m_helper
helper for this object
Mode
An enum representing the different working modes of this module.
Rectangle m_bounds
Bounds of the area to cruise.
Vector m_prevPosition
Store the previous position in case a step back is needed.
void Rebound(Time timeLeft)
Performs the rebound of the node if it reaches a boundary.
uint32_t m_maxIter
Maximum number of tries to find the next position.
Vector DoGetPosition() const override
Vector CalculateIntersectionFromOutside(const Vector ¤t, const Vector &next, const Box boundaries) const
Compute the intersecting point of the box represented by boundaries and the line between current and ...
EventId m_event
stored event ID
Ptr< RandomVariableStream > m_direction
rv for picking direction
void DoDispose() override
Destructor implementation.
Mode m_mode
whether in time or distance mode
double m_epsilon
Tolerance for the intersection point with buildings.
void DoWalk(Time delayLeft)
Walk according to position and velocity, until distance is reached, time is reached,...
std::pair< bool, Ptr< Building > > IsLineClearOfBuildings(Vector currentPosition, Vector nextPosition) const
Check if there is a building between two positions (or if the nextPosition is inside a building).
static TypeId GetTypeId()
Register this type with the TypeId system.
Vector DoGetVelocity() const override
void DoInitialize() override
Initialize() implementation.
Time m_modeTime
Change current direction and speed after this delay.
Ptr< RandomVariableStream > m_speed
rv for picking speed
void DoSetPosition(const Vector &position) override
Simulation virtual time values and global simulation resolution.
a unique identifier for an interface.
Every class exported by the ns3 library is enclosed in the ns3 namespace.