A Discrete-Event Network Simulator
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simulation-singleton.h
Go to the documentation of this file.
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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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/*
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* Copyright (c) 2007 INRIA
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
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*/
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#ifndef SIMULATION_SINGLETON_H
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#define SIMULATION_SINGLETON_H
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namespace
ns3
{
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template
<
typename
T>
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class
SimulationSingleton
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{
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public
:
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// Delete default constructor, copy constructor and assignment operator to avoid misuse
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SimulationSingleton<T>
() =
delete
;
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SimulationSingleton<T>
(
const
SimulationSingleton<T>
&) =
delete
;
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SimulationSingleton<T>
&
operator =
(
const
SimulationSingleton<T>
&) =
delete
;
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static
T *
Get
(
void
);
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private
:
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static
T **
GetObject
(
void
);
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static
void
DeleteObject
(
void
);
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};
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}
// namespace ns3
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/********************************************************************
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* Implementation of the templates declared above.
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********************************************************************/
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#include "
simulator.h
"
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namespace
ns3
{
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template
<
typename
T>
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T *
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SimulationSingleton<T>::Get
(
void
)
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{
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T ** ppobject = GetObject ();
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return
*ppobject;
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}
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template
<
typename
T>
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T **
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SimulationSingleton<T>::GetObject
(
void
)
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{
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static
T *pobject = 0;
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if
(pobject == 0)
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{
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pobject =
new
T ();
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Simulator::ScheduleDestroy
(&
SimulationSingleton<T>::DeleteObject
);
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}
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return
&pobject;
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}
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template
<
typename
T>
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void
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SimulationSingleton<T>::DeleteObject
(
void
)
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{
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T **ppobject = GetObject ();
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delete
(*ppobject);
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*ppobject = 0;
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}
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}
// namespace ns3
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#endif
/* SIMULATION_SINGLETON_H */
ns3::SimulationSingleton
This singleton class template ensures that the type for which we want a singleton has a lifetime boun...
Definition:
simulation-singleton.h:44
ns3::SimulationSingleton::Get
static T * Get(void)
Get a pointer to the singleton instance.
Definition:
simulation-singleton.h:91
ns3::SimulationSingleton::DeleteObject
static void DeleteObject(void)
Delete the static instance.
Definition:
simulation-singleton.h:112
ns3::SimulationSingleton::operator=
SimulationSingleton< T > & operator=(const SimulationSingleton< T > &)=delete
ns3::SimulationSingleton::GetObject
static T ** GetObject(void)
Get the singleton object, creating a new one if it doesn't exist yet.
Definition:
simulation-singleton.h:99
ns3::Simulator::ScheduleDestroy
static EventId ScheduleDestroy(FUNC f, Ts &&... args)
Schedule an event to run at the end of the simulation, when Simulator::Destroy() is called.
Definition:
simulator.h:605
ns3
Every class exported by the ns3 library is enclosed in the ns3 namespace.
simulator.h
ns3::Simulator declaration.
src
core
model
simulation-singleton.h
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