23 #include "ns3/simulator.h"
24 #include "ns3/object-vector.h"
25 #include "ns3/config.h"
27 #include "ns3/assert.h"
110 .SetGroupName (
"Buildings")
111 .AddAttribute (
"BuildingList",
"The list of all buildings created during the simulation.",
114 MakeObjectVectorChecker<Building> ())
130 ptr = CreateObject<BuildingListPriv> ();
160 building->Dispose ();
197 " is out of range (only have " <<
m_buildings.size () <<
" buildings).");
static Ptr< Building > GetBuilding(uint32_t n)
static uint32_t Add(Ptr< Building > building)
static uint32_t GetNBuildings(void)
std::vector< Ptr< Building > >::const_iterator Iterator
Const Iterator.
static Iterator End(void)
static Iterator Begin(void)
private implementation detail of the BuildingList API.
std::vector< Ptr< Building > > m_buildings
Container of Building.
BuildingList::Iterator End(void) const
Returns an interator to the end of the list.
Ptr< Building > GetBuilding(uint32_t n)
Gets the n-th Building in the container.
static Ptr< BuildingListPriv > * DoGet(void)
Get the Singleton instance of BuildingListPriv (or create one)
static void Delete(void)
Dispose the Singleton instance of BuildingListPriv.
static TypeId GetTypeId(void)
Get the type ID.
uint32_t Add(Ptr< Building > building)
Add a Building to the list.
virtual void DoDispose(void)
Destructor implementation.
static Ptr< BuildingListPriv > Get(void)
Get the Singleton instance of BuildingListPriv (or create one)
uint32_t GetNBuildings(void)
Gets the number of Building in the container.
BuildingList::Iterator Begin(void) const
Returns an interator to the start of the list.
A base class which provides memory management and object aggregation.
virtual void DoDispose(void)
Destructor implementation.
void Initialize(void)
Invoke DoInitialize on all Objects aggregated to this one.
Container for a set of ns3::Object pointers.
Smart pointer class similar to boost::intrusive_ptr.
static void ScheduleWithContext(uint32_t context, Time const &delay, FUNC f, Ts &&... args)
Schedule an event with the given context.
static EventId ScheduleDestroy(FUNC f, Ts &&... args)
Schedule an event to run at the end of the simulation, when Simulator::Destroy() is called.
a unique identifier for an interface.
TypeId SetParent(TypeId tid)
Set the parent TypeId.
#define NS_ASSERT_MSG(condition, message)
At runtime, in debugging builds, if this condition is not true, the program prints the message to out...
Ptr< const AttributeAccessor > MakeObjectVectorAccessor(U T::*memberVariable)
MakeAccessorHelper implementation for ObjectVector.
void UnregisterRootNamespaceObject(Ptr< Object > obj)
void RegisterRootNamespaceObject(Ptr< Object > obj)
#define NS_LOG_COMPONENT_DEFINE(name)
Define a Log component with a specific name.
#define NS_LOG_FUNCTION_NOARGS()
Output the name of the function.
#define NS_OBJECT_ENSURE_REGISTERED(type)
Register an Object subclass with the TypeId system.
Every class exported by the ns3 library is enclosed in the ns3 namespace.