51 .SetGroupName (
"Core")
99 if (!ev->IsCancelled ())
117 scheduler->Insert (next);
173 while (!eventsWithContext.empty ())
176 eventsWithContext.pop_front ();
178 ev.
impl =
event.event;
229 "Simulator::Schedule Thread-unsafe invocation!");
281 "Simulator::ScheduleNow Thread-unsafe invocation!");
290 "Simulator::ScheduleDestroy Thread-unsafe invocation!");
321 if (
id.GetUid () == EventId::UID::DESTROY)
339 event.
impl =
id.PeekEventImpl ();
340 event.key.m_ts =
id.GetTs ();
341 event.key.m_context =
id.GetContext ();
342 event.key.m_uid =
id.GetUid ();
344 event.impl->Cancel ();
346 event.impl->Unref ();
356 id.PeekEventImpl ()->Cancel ();
363 if (
id.GetUid () == EventId::UID::DESTROY)
365 if (
id.PeekEventImpl () == 0
366 ||
id.PeekEventImpl ()->IsCancelled ())
380 if (
id.PeekEventImpl () == 0
383 ||
id.PeekEventImpl ()->IsCancelled ())
396 return TimeStep (0x7fffffffffffffffLL);
NS_ASSERT() and NS_ASSERT_MSG() macro definitions.
The default single process simulator implementation.
bool m_stop
Flag calling for the end of the simulation.
virtual EventId ScheduleDestroy(EventImpl *event)
Schedule an event to run at the end of the simulation, after the Stop() time or condition has been re...
bool m_eventsWithContextEmpty
Flag true if all events with context have been moved to the primary event queue.
void ProcessEventsWithContext(void)
Move events from a different context into the main event queue.
uint32_t m_currentContext
Execution context of the current event.
virtual void Stop(void)
Tell the Simulator the calling event should be the last one executed.
virtual void Remove(const EventId &id)
Remove an event from the event list.
virtual EventId ScheduleNow(EventImpl *event)
Schedule an event to run at the current virtual time.
virtual bool IsExpired(const EventId &id) const
Check if an event has already run or been cancelled.
DestroyEvents m_destroyEvents
The container of events to run at Destroy.
virtual void Cancel(const EventId &id)
Set the cancel bit on this event: the event's associated function will not be invoked when it expires...
virtual uint32_t GetSystemId(void) const
Get the system id of this simulator.
virtual uint32_t GetContext(void) const
Get the current simulation context.
virtual Time GetMaximumSimulationTime(void) const
Get the maximum representable simulation time.
Ptr< Scheduler > m_events
The event priority queue.
std::list< struct EventWithContext > EventsWithContext
Container type for the events from a different context.
void ProcessOneEvent(void)
Process the next event.
virtual void Run(void)
Run the simulation.
virtual uint64_t GetEventCount(void) const
Get the number of events executed.
uint64_t m_currentTs
Timestamp of the current event.
virtual void ScheduleWithContext(uint32_t context, const Time &delay, EventImpl *event)
Schedule a future event execution (in a different context).
virtual void SetScheduler(ObjectFactory schedulerFactory)
Set the Scheduler to be used to manage the event list.
virtual Time GetDelayLeft(const EventId &id) const
Get the remaining time until this event will execute.
uint64_t m_eventCount
The event count.
~DefaultSimulatorImpl()
Destructor.
int m_unscheduledEvents
Number of events that have been inserted but not yet scheduled, not counting the Destroy events; this...
virtual void Destroy()
Execute the events scheduled with ScheduleDestroy().
std::mutex m_eventsWithContextMutex
Mutex to control access to the list of events with context.
static TypeId GetTypeId(void)
Register this type.
virtual EventId Schedule(const Time &delay, EventImpl *event)
Schedule a future event execution (in the same context).
virtual Time Now(void) const
Return the current simulation virtual time.
uint32_t m_uid
Next event unique id.
uint32_t m_currentUid
Unique id of the current event.
virtual bool IsFinished(void) const
Check if the simulation should finish.
DefaultSimulatorImpl()
Constructor.
virtual void DoDispose(void)
Destructor implementation.
std::thread::id m_mainThreadId
Main execution thread.
EventsWithContext m_eventsWithContext
The container of events from a different context.
An identifier for simulation events.
void Invoke(void)
Called by the simulation engine to notify the event that it is time to execute.
Instantiate subclasses of ns3::Object.
Ptr< Object > Create(void) const
Create an Object instance of the configured TypeId.
virtual void DoDispose(void)
Destructor implementation.
Smart pointer class similar to boost::intrusive_ptr.
void Unref(void) const
Decrement the reference count.
static void Stop(void)
Tell the Simulator the calling event should be the last one executed.
static EventId Schedule(Time const &delay, FUNC f, Ts &&... args)
Schedule an event to expire after delay.
@ NO_CONTEXT
Flag for events not associated with any particular context.
The SimulatorImpl base class.
virtual void PreEventHook(const EventId &id)
Hook called before processing each event.
Simulation virtual time values and global simulation resolution.
int64_t GetTimeStep(void) const
Get the raw time value, in the current resolution unit.
bool IsPositive(void) const
Exactly equivalent to t >= 0.
a unique identifier for an interface.
TypeId SetParent(TypeId tid)
Set the parent TypeId.
ns3::DefaultSimulatorImpl declaration.
#define NS_ASSERT(condition)
At runtime, in debugging builds, if this condition is not true, the program prints the source file,...
#define NS_ASSERT_MSG(condition, message)
At runtime, in debugging builds, if this condition is not true, the program prints the message to out...
#define NS_LOG_COMPONENT_DEFINE(name)
Define a Log component with a specific name.
#define NS_LOG_LOGIC(msg)
Use NS_LOG to output a message of level LOG_LOGIC.
#define NS_LOG_FUNCTION(parameters)
If log level LOG_FUNCTION is enabled, this macro will output all input parameters separated by ",...
#define NS_OBJECT_ENSURE_REGISTERED(type)
Register an Object subclass with the TypeId system.
Every class exported by the ns3 library is enclosed in the ns3 namespace.
ns3::Scheduler abstract base class, ns3::Scheduler::Event and ns3::Scheduler::EventKey declarations.
ns3::Simulator declaration.
Wrap an event with its execution context.
uint64_t timestamp
Event timestamp.
uint32_t context
The event context.
EventImpl * event
The event implementation.
EventKey key
Key for sorting and ordering Events.
EventImpl * impl
Pointer to the event implementation.
uint32_t m_context
Event context.
uint64_t m_ts
Event time stamp.
uint32_t m_uid
Event unique id.