21 #ifndef DEFAULT_SIMULATOR_IMPL_H
22 #define DEFAULT_SIMULATOR_IMPL_H
62 virtual void Stop (
void);
63 virtual void Stop (
const Time &delay);
71 virtual void Run (
void);
The default single process simulator implementation.
bool m_stop
Flag calling for the end of the simulation.
virtual EventId ScheduleDestroy(EventImpl *event)
Schedule an event to run at the end of the simulation, after the Stop() time or condition has been re...
bool m_eventsWithContextEmpty
Flag true if all events with context have been moved to the primary event queue.
void ProcessEventsWithContext(void)
Move events from a different context into the main event queue.
uint32_t m_currentContext
Execution context of the current event.
virtual void Stop(void)
Tell the Simulator the calling event should be the last one executed.
virtual void Remove(const EventId &id)
Remove an event from the event list.
virtual EventId ScheduleNow(EventImpl *event)
Schedule an event to run at the current virtual time.
virtual bool IsExpired(const EventId &id) const
Check if an event has already run or been cancelled.
DestroyEvents m_destroyEvents
The container of events to run at Destroy.
virtual void Cancel(const EventId &id)
Set the cancel bit on this event: the event's associated function will not be invoked when it expires...
virtual uint32_t GetSystemId(void) const
Get the system id of this simulator.
virtual uint32_t GetContext(void) const
Get the current simulation context.
virtual Time GetMaximumSimulationTime(void) const
Get the maximum representable simulation time.
Ptr< Scheduler > m_events
The event priority queue.
std::list< struct EventWithContext > EventsWithContext
Container type for the events from a different context.
void ProcessOneEvent(void)
Process the next event.
virtual void Run(void)
Run the simulation.
virtual uint64_t GetEventCount(void) const
Get the number of events executed.
uint64_t m_currentTs
Timestamp of the current event.
virtual void ScheduleWithContext(uint32_t context, const Time &delay, EventImpl *event)
Schedule a future event execution (in a different context).
virtual void SetScheduler(ObjectFactory schedulerFactory)
Set the Scheduler to be used to manage the event list.
virtual Time GetDelayLeft(const EventId &id) const
Get the remaining time until this event will execute.
uint64_t m_eventCount
The event count.
~DefaultSimulatorImpl()
Destructor.
int m_unscheduledEvents
Number of events that have been inserted but not yet scheduled, not counting the Destroy events; this...
virtual void Destroy()
Execute the events scheduled with ScheduleDestroy().
std::list< EventId > DestroyEvents
Container type for the events to run at Simulator::Destroy()
std::mutex m_eventsWithContextMutex
Mutex to control access to the list of events with context.
static TypeId GetTypeId(void)
Register this type.
virtual EventId Schedule(const Time &delay, EventImpl *event)
Schedule a future event execution (in the same context).
virtual Time Now(void) const
Return the current simulation virtual time.
uint32_t m_uid
Next event unique id.
uint32_t m_currentUid
Unique id of the current event.
virtual bool IsFinished(void) const
Check if the simulation should finish.
DefaultSimulatorImpl()
Constructor.
virtual void DoDispose(void)
Destructor implementation.
std::thread::id m_mainThreadId
Main execution thread.
EventsWithContext m_eventsWithContext
The container of events from a different context.
An identifier for simulation events.
Instantiate subclasses of ns3::Object.
Smart pointer class similar to boost::intrusive_ptr.
The SimulatorImpl base class.
Simulation virtual time values and global simulation resolution.
a unique identifier for an interface.
Every class exported by the ns3 library is enclosed in the ns3 namespace.
ns3::SimulatorImpl declaration.
Wrap an event with its execution context.
uint64_t timestamp
Event timestamp.
uint32_t context
The event context.
EventImpl * event
The event implementation.