22 #include "ns3/double.h"
23 #include "ns3/string.h"
24 #include "ns3/pointer.h"
25 #include "ns3/simulator.h"
38 static TypeId tid =
TypeId (
"ns3::RandomWalk2dMobilityModel")
40 .SetGroupName (
"Mobility")
42 .AddAttribute (
"Bounds",
43 "Bounds of the area to cruise.",
47 .AddAttribute (
"Time",
48 "Change current direction and speed after moving for this delay.",
52 .AddAttribute (
"Distance",
53 "Change current direction and speed after moving for this distance.",
56 MakeDoubleChecker<double> ())
57 .AddAttribute (
"Mode",
58 "The mode indicates the condition used to "
59 "change the current speed and direction",
64 .AddAttribute (
"Direction",
65 "A random variable used to pick the direction (radians).",
66 StringValue (
"ns3::UniformRandomVariable[Min=0.0|Max=6.283184]"),
68 MakePointerChecker<RandomVariableStream> ())
69 .AddAttribute (
"Speed",
70 "A random variable used to pick the speed (m/s).",
71 StringValue (
"ns3::UniformRandomVariable[Min=2.0|Max=4.0]"),
73 MakePointerChecker<RandomVariableStream> ());
90 Vector vector (std::cos (direction) * speed,
91 std::sin (direction) * speed,
113 Vector nextPosition = position;
114 nextPosition.x += speed.x * delayLeft.
GetSeconds ();
115 nextPosition.y += speed.y * delayLeft.
GetSeconds ();
124 Time delay =
Seconds ((nextPosition.x - position.x) / speed.x);
void Unpause(void)
Resume mobility from current position at current velocity.
Vector GetVelocity(void) const
Get velocity; if paused, will return a zero vector.
void UpdateWithBounds(const Rectangle &rectangle) const
Update position, if not paused, from last position and time of last update.
void SetPosition(const Vector &position)
Set position vector.
void SetVelocity(const Vector &vel)
Set new velocity vector.
void Update(void) const
Update position, if not paused, from last position and time of last update.
Vector GetCurrentPosition(void) const
Get current position vector.
This class can be used to hold variables of floating point type such as 'double' or 'float'.
Hold variables of type enum.
void Cancel(void)
This method is syntactic sugar for the ns3::Simulator::Cancel method.
Keep track of the current position and velocity of an object.
void NotifyCourseChange(void) const
Must be invoked by subclasses when the course of the position changes to notify course change listene...
virtual void DoDispose(void)
Destructor implementation.
virtual void DoInitialize(void)
Initialize() implementation.
virtual double GetValue(void)=0
Get the next random value as a double drawn from the distribution.
void SetStream(int64_t stream)
Specifies the stream number for the RngStream.
2D random walk mobility model.
static TypeId GetTypeId(void)
Register this type with the TypeId system.
void DoInitializePrivate(void)
Perform initialization of the object before MobilityModel::DoInitialize ()
Ptr< RandomVariableStream > m_speed
rv for picking speed
virtual void DoSetPosition(const Vector &position)
virtual void DoInitialize(void)
Initialize() implementation.
virtual int64_t DoAssignStreams(int64_t)
The default implementation does nothing but return the passed-in parameter.
double m_modeDistance
Change direction and speed after this distance.
void DoWalk(Time timeLeft)
Walk according to position and velocity, until distance is reached, time is reached,...
enum Mode m_mode
whether in time or distance mode
void Rebound(Time timeLeft)
Performs the rebound of the node if it reaches a boundary.
ConstantVelocityHelper m_helper
helper for this object
virtual void DoDispose(void)
Destructor implementation.
virtual Vector DoGetPosition(void) const
Time m_modeTime
Change current direction and speed after this delay.
Rectangle m_bounds
Bounds of the area to cruise.
Ptr< RandomVariableStream > m_direction
rv for picking direction
virtual Vector DoGetVelocity(void) const
EventId m_event
stored event ID
Side GetClosestSide(const Vector &position) const
bool IsInside(const Vector &position) const
Vector CalculateIntersection(const Vector ¤t, const Vector &speed) const
AttributeValue implementation for Rectangle.
static EventId Schedule(Time const &delay, FUNC f, Ts &&... args)
Schedule an event to expire after delay.
static EventId ScheduleNow(FUNC f, Ts &&... args)
Schedule an event to expire Now.
Hold variables of type string.
Simulation virtual time values and global simulation resolution.
double GetSeconds(void) const
Get an approximation of the time stored in this instance in the indicated unit.
AttributeValue implementation for Time.
a unique identifier for an interface.
TypeId SetParent(TypeId tid)
Set the parent TypeId.
#define NS_ASSERT(condition)
At runtime, in debugging builds, if this condition is not true, the program prints the source file,...
Ptr< const AttributeAccessor > MakeDoubleAccessor(T1 a1)
Create an AttributeAccessor for a class data member, or a lone class get functor or set method.
Ptr< const AttributeAccessor > MakeEnumAccessor(T1 a1)
Create an AttributeAccessor for a class data member, or a lone class get functor or set method.
Ptr< const AttributeAccessor > MakePointerAccessor(T1 a1)
Create an AttributeAccessor for a class data member, or a lone class get functor or set method.
Ptr< const AttributeAccessor > MakeRectangleAccessor(T1 a1)
Create an AttributeAccessor for a class data member, or a lone class get functor or set method.
Ptr< const AttributeChecker > MakeRectangleChecker(void)
Ptr< const AttributeAccessor > MakeTimeAccessor(T1 a1)
Create an AttributeAccessor for a class data member, or a lone class get functor or set method.
#define NS_LOG_COMPONENT_DEFINE(name)
Define a Log component with a specific name.
#define NS_OBJECT_ENSURE_REGISTERED(type)
Register an Object subclass with the TypeId system.
Time Seconds(double value)
Construct a Time in the indicated unit.
Every class exported by the ns3 library is enclosed in the ns3 namespace.
Ptr< const AttributeChecker > MakeEnumChecker(int v, std::string n, Ts... args)
Make an EnumChecker pre-configured with a set of allowed values by name.
Ptr< const AttributeChecker > MakeTimeChecker(const Time min, const Time max)
Helper to make a Time checker with bounded range.